WORLD WAR Z

Working with the layout team at MPC London, this project relied heavily on my animation skills alongside in-house crowd simulation tools.

Collaborating with VFX Supervisor Adam Valdez, I worked on a post vis pass, blocking animation with reference to the previs provided externally.  Where necessary for some of the shots we utilised the MPC software ALICE to quickly create shots requiring a sense of an overwhelming number of zombies.